Download spider man 4 pc game
While we know how well it did on console, we’re going to pretend we’ve never heard of it before so we can give you our opinion when it arrives on the rectangular beige monstrosity. Which isn’t in fact as stupid as it sounds, as we’ve seen countless examples of so-called good console games not performing so well on the PC. But there have been a handful that actually do work.
Tony Hawk’s Pro Skater 2 , for instance Spider-Man does look surprisingly promising, though, and is already acclaimed as one of the most faithful comic book adaptations yet. We just need to find out how it plays in the assumedly arcade-hostile world of the PC. Listen up, true believers! Once again trouble has entered the life of Spider-Man. A Spidey imposter has robbed a high-tech expo, Venom is on the warpath again, and an unknown villain is plotting to take over the world!
Just a typical day for our web-swinging hero. In this game from Activision, Stan Lee himself promises non-stop, web-slinging, wall-crawling action and just about delivers. The game is definitely heavier on action than plot, though it does stay reasonably true to the comic books and features Spider-Man fighting a cast of characters any fan will recognize.
The plot is reminiscent of some of the older issues of Spider-Man, but the villains are all current hard to believe that Doc Oc is still around. The game can be played at one of four difficulty levels: easy, normal hard, and kid. Overall, I liked the how the game played. I enjoyed being able to walk on walls, swing on webs, and in general, do whatever a spider can.
I’ve always liked 3D games where you can ‘get off the ground’ and this game is no exception. Tremendous jumping ability combined with several web-swinging options makes for a game with high mobility that is a lot of fun to move through.
Once you get the hang of the controls, moving around is easy. The point of view POV , however, has a couple of problems. Generally, the POV is from behind Spider-Man; the main problem results from the fact that the POV correction lags slightly when you are doing a lot of maneuvering and it can be rather disorienting. The directional controls also get a little cranky when crawling from one surface to another.
The final scene features a chase where the perspective is fixed from one direction, which can lead to control difficulties while in side view. But this is only for one scene and does make it look more dramatic. Combat is varied enough to keep it interesting with a variety of punch-, kick- and web-based attacks. When you are within range of an enemy, attacks will automatically target the nearest bad guy, making the basic combat interface very simple.
This makes fighting easy for novices, though more experienced action game players might find it irritating. In general, fighting was straightforward, though I found some of the combinations impossible to get consistently. The basic game itself features Spider-Man alternately swinging through the city and crawling around inside various complexes while fighting “flavor-of-the-week” bad guys. There are usually only one or two types of bad guy per scene, with about half a dozen types overall.
The end of each major section has Spidey facing off with a main boss, such as Venom or Rhino. I found these fights to be the most fun, though I thought they were needlessly restricted in fighting area, such as when you fight Venom in an enclosed alley as opposed to across the rooftops.
As far as the ending goes, they say getting there is half the fun. Well, in this case, getting there was ALL the fun, so don’t expect anything fancy once the last Boss goes down. I also felt that the end sequence was the one place where the game drifted significantly from the genre. Outside of saving the world, the game has a number of other interesting features.
There is a training mode where you can practice beating on bad guys, swinging through the city, and maneuvering around inside a building. There is a records area where you can see how you did in the training area. You can view the cut-scenes and 3D images and bios of characters you have seen in the game.
You can also jump to scenes in the game that you have completed and you can even view the credits without having to win. Lastly, there are couple of options that will appeal to the die-hard Spider-Man fans. The first is the Comic Collection — in the course of the game, you can pick up items that look like comic books. Each of these lets you access one of 32 Spider-Man comic book covers, along with a brief synopsis of the issue.
There are also a number of ways in the game and training to access what appears to be all of Spidey’s costumes! Some of these even have special abilities, such as the Black costume, which has unlimited webbing. Overall, the graphics in the game are satisfactory.
The characters move smoothly and have a fair amount of detail, though the scenery is a little sparse. The static comic book sequences at the beginning of each scene look a little grainy and can get tedious to scroll through. However, comic book fans will like the feel it adds to the game and you can always skip them. The best thing I can say about the sound effects is that they are thorough.
You can hear everything from Spidey’s pithy, wisecracking comments to the ‘thwip’ of the webline. Plus, Stan Lee does his own voiceovers! The music reminds me of the theme to the old Spider-Man cartoons and added to the feel of the game for me. Unfortunately, I can’t get the song out of my head now.
Though this game had several good points and was fun to play, it lacked long term entertainment value unless you are a die-hard Spider-Man fan. Swinging around the city loses its thrill and one can only beat up the same six bad guy so many times.
It also didn’t take that long to beat on normal mode and the differences in difficulty pretty much amount to how many hits it takes to drop your opponent. So, buy it if you really like Spider-Man; otherwise rent, win, and move on. Making his debut on the N64 courtesy of Activision, Spider-Man takes to the skyscrapers in full force this fall. As one might expect, the animation is noticeably more fluid than the PS version.
Don’t worry, most of Spidey and Stan Lee’s voice-overs should squeeze into the cart, if not every stitch of script found on the PlayStation disc. As for the gameplay, if you’ve seen Spider-Man do it in the comics, you can do it in the game–sling between buildings, climb on walls and tangle enemies in your web.
It makes for some real variety in each level of the game, something not a lot of action titles can claim. Rhino, Venom and, of course, J. Jonah Jameson are some of the familiar faces you’ll have to deal with as you help the wall-crawler unravel the sinister plottings of Doctor Octopus. If it weren’t for the indoor areas, I’d like Spider-Man a lot more.
When you’re swinging over the streets of New York, either looking for bad guys on rooftops or locked in mortal combat with the likes of Green Goblin or Vulture, this game is superb. Even though one misstep could send Spidey plummeting to his doom, you always feel like you’re in control of the situation. But then you enter some warehouse or subway station, and it all goes to hell.
On the ground, Spidey suffers from a lackluster combat system, an awful camera that never seems to swing around when you want it to and the same boss fights no matter which supervillain you happen to be facing.
I mean, is it too much to expect that Shocker would fight you differently than Scorpion or Green Goblin? Spider-Man feels like a bunch of great ideas that weren’t fully realized, except for the web-swinging and aerial fighting. At least those levels give you a reason to sit through the ground-based missions. Oh, well. Maybe next time Treyarch can match Neversoft’s first Spider-Man title. With Tony Hawk’s Pro Skater , developer Neversoft showed they could make a game that lets players do absolutely everything actual skaters get away with in real life.
So you better believe Neversoft’s Spider-Man game gives Spidey fans that same level of freedom. That’s probably the first thing you’ll notice when you put Peter Parker’s alter ego though his paces in Spider-Man. Unlike Gex, who only adheres to specially marked surfaces in his adventures, Spider-Man can clamber everywhere in this game. He can stick to any wall, scale any building, even scurry along ceilings to sneak past enemies “Bad guys never look up, from our experience,” Jefferson said.
Of course, Neversoft has reproduced every other Spidey skill, too. His super strength lets him lift furniture with ease and chuck it at enemies one mission even has Spidey carrying around a one-ton bomb. Spider Sense is represented with arrows on screen that point in the direction of danger, while the Dual Shock rumbles a tactile warning. Our hero’s webshooters do more than just squirt weblines for swinging around town. As long as your supply of goo holds out, you can have Spider-Man weave several types of handy web weapons see sidebar.
Or you can just kick, punch and toss bad guys with button combos that unleash Spider-Man’s signature fighting style the character’s already coming to life with animations, and more will be added.
Despite Spidey’s many abilities, control is simple. He launches web lines automatically when he’s swinging around town. Holding L1 puts you into a sniper mode, making it even easier to web up baddies from a distance or target a ledge you want to swing from. Tapping L1 centers the camera behind Spidey, although the view gets disorienting when you crawl from a horizontal ceiling to a vertical wall. The game is made up of eight levels, which are broken into areas straight from the comic.
Neversoft is using voice actors from Spider-Man Unlimited and other recent Spidey ‘toons to make the characters as authentic as possible. Of course. Marvel Comics’ vast resources are open to the team, as well. We got lots and lots of reference material.
Activision has no plans to release the game for the Dreamcast at this time. It’s hard not to like Spider-Man. It brings back a lot of warm, fuzzy memories from my teenage years. Stan Lee even does some narration. But it does have a couple of annoying problems I can’t overlook.
First, like many 3D action games out there, Spider-Man suffers from a camera that gets funky in enclosed areas and in Spidey’s case, when you’re stuck to a wall or ceiling. This camera issue makes otherwise cut-and-dry battles extremely tedious–especially if you get fouled-up and fall to your death. Boss battles are particularly tricky since they often take place in a room of some sort.
Outside of the camera stuff, battles with regular enemies get tiresome since it’s often the same thing again and again. True, you have a few different web tricks, but most of the time it’s like the combat in Fighting Force. But before I get too negative, let me tell you about all of the game’s good points. The levels are fresh and incredibly innovative, often playing out like a comic book. In other words, the game’s consistently fast-paced.
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